clientsfromhell

clientsfromhell:

Our development team was working on a content management system for a corporate client. It was a big system that administered units produced in a variety of languages and applications and, as a result, required careful user interface design and a lot of backend code.

We were doing a show and tell with our partially working system for a couple of corporate VPs to get their feedback on the design. We took a lunch break, and when we got back, the two VPs said they had something they wanted to show us.

They proudly presented a series of PowerPoint slides that showed where they wanted the buttons and pick lists placed.

Client: There, see? This is the arrangement that makes the most sense to us. Can you do this?

Me: Certainly.

Client: You know, I really don’t understand why it takes your team so long to design these interfaces. We knocked this out in about an hour.

The entire team sat stunned until the senior programmer—a man of very few words—pointed to a button on the PowerPoint screen.

PROGRAMMER: What does this button do?

Client: Well, clearly it administers the training and testing selected by the user.

PROGRAMMER: If I click it right now, it will do that?

Client: Well … no. Actually, it doesn’t do anything yet.

PROGRAMMER: That’s why it only took you an hour. 

nightingalenox221

operationfailure:

randomredux:

thefingerfuckingfemalefury:

YOU BROUGHT THIS ON YOURSELF

This got even funnier when I realized that to shoot it, essentially someone had to hurl a massive rat puppet at Cary Elwes.

My favorite thing is that he doesn’t telegraph it at all. He never tenses up, never flinches, just waits for the giant rat puppet being hurled through the air to take him down. Great performance.

Jason Stark, on the unique design process that happened to be used for his family’s new game Ninja Pizza Girl:

I’m shown a side of her life I hadn’t seen before. A world of loneliness and struggle where insults and exclusion are used to devastating effect. Teenage girls have problems that are for more real, and far scarier, than zombies. I’m shaken both as a designer and as a parent. Why didn’t I know about this? Why hadn’t I asked? I watch my easy-to-design generic action platformer fly out the window.